David Morrissey has admitted that he is excited to join The Walking Dead.
The British actor will play the villainous Governor in the zombie drama’s third season, due to air in late 2012.
“I’ve got the graphic novels but have only read Robert Kirkman’s [prequel novel] Rise of The Governor, which I thought was brilliant,” he told TV Guide.
“There was so much in that book that I could [use], like the desire for survival above everything else. I’m finding out what his fears, anxieties and loves are, so I can make him my own.”
Morrissey described The Walking Dead as “the right show at the right time”.
“My family will be joining me in Atlanta,” he explained. “I’ve known Andrew Lincoln [who plays Rick] from around London – we have mutual friends. And I get to go to Comic-Con.”
Walking Dead creator Robert Kirkman previously insisted that Morrissey is an “awesome” choice for the role of the Governor.
“More than any other actor, David Morrissey came in and wanted to embrace everything that there is to the Governor,” he said. “He knew this is a complicated character, and he knew this was a character that people are going to hate to love.”
The Walking Dead airs on AMC in the US and FX in the UK.
Watch a sneak peek at The Walking Dead season three below:
Source: Digital Spy
Nobody was quite sure what caused it. An alien pathogen riding the tail of Halley’s Comet? Some government “rage” virus? Radiation from a downed satellite? Your guess is as good as ours, but one thing’s for sure – the dead are rising, and they are hungry for your brains.
It’s a post-zombie world, and if we want to live in it, we have to learn to live with them. Everybody walks around with large caliber weapons, swords, and cricket bats now, but every now and again you see the so-called “domesticated” zombies. These de-toothed and chained shamblers are useful for all sorts of tasks – from carrying your groceries to scaring off those nasty neighborhood kids.
Now, of course it’s illegal to sell reanimated corpses, so we’ve had to rely on resin facsimiles to stand in for a frightening visage of death. Watching over your garden is a monstrous shambler, pale, vile and seemingly hungry! Of course, you know better! He’s just a terrifying statue! From mid-torso up, he “rises” out of your freshly tilled and mulched begonias ready to devour the brains of the next interloper he comes across. Guaranteed to scare away any trespasser, without the headaches of accidentally releasing a real zombie. All those complications, bodies, and police forms – who needs the hassle?
Your fresh resin Garden Zombie comes packed in three pieces, and assembles in seconds!
There’s that old saying: If you can’t beat ‘em, join ‘em. But how does this apply to the zombie invasion, you’re wondering. Well, let’s just say that people will run out of food before the zombies do. So, why not do like the zombies and eat your enemy. That’s right: cook and eat the zombies! Or, maybe, just munch on some Edible Dried Zombie Skin
Now, before you undead rights activists get all mad, Edible Dried Zombie Skin isn’t really made out of zombies. It’s actually crunchy dried seaweed. And it’s delicious! It’s all natural, gluten free, and perfect for vegans (no people parts – promise). Just make sure to eat Edible Dried Zombie Skin out of the bag; that way you’ll get all the tastiness of the “skin” and all the joy out of the funny looks of others.
- Edible Dried Zombie Skin looks like peeling, desiccated zombie skin, but it’s really yummy dried seaweed treats!
- Vegan, all natural, and gluten free.
- A deliciously crunchy snack.
- Net Wt: 0.4oz (approx. 2 servings)
- Package Dimensions: approx. 9.5″ x 5.75″ x 0.75″
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About The Walking Dead: Rise of The Governor
Following in the footsteps of the New York Times best-selling graphic novels and the record-breaking new television show, this debut novel in a trilogy of original Walking Dead books chronicles the back story of the comic book series’ greatest villain, The Governor.
In the Walking Dead universe, there is no greater villain than The Governor. The despot who runs the walled-off town of Woodbury, he has his own sick sense of justice: whether it’s forcing prisoners to battle zombies in an arena for the townspeople’s amusement, or chopping off the appendages of those who cross him. The Governor was voted “Villain of the Year” by Wizard magazine the year he debuted, and his story arc was the most controversial arc in the history of The Walking Dead comic book series. Now, for the first time, fans of The Walking Dead will discover how The Governor became the man he is, and what drove him to such extremes.
So go ahead and grab your free audiobook right now! You better hurry before this offer is gone!
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Congratulations to Alan Murray, he was randomly selected in our zombie caricature competition as the winner meaning he got zombified. All credit for this artwork goes to Celso Ludgero. Follow him on Twitter and like his fan page on Facebook.
Most people begin their day with a yawn and a scratch, grumbling about the routine to which they’ve become accustomed. Lee Everett began his day in the back of a Georgia Patrol car leaving Atlanta.
As the officer driving Lee catches his eye in the rear view, he says something you wouldn’t expect: “Well I reckon you didn’t do it.”
And thus, A New Day has dawned…
Reviewing The Walking Dead, Episode One: A New Day
Now the very first thing you’ll notice about The Walking Dead Game are the visuals. Accomplished with a brilliant form of cell shading and hard lines, fans of the series will immediately draw connection with the famous Kirkman and Adlard graphic novel. This is done masterfully and purposely by the designers at Telltale Games, precisely because this story runs congruent with the comic series, and not the Andrew Lincoln television horror/drama.
So you may be asking: Where’s Rick Grimes? Where’s Shane Walsh? Where’s Daryl Dixon?! All I’m going to say is, slow your roll. This incarnation of The Walking Dead takes place during the beginning of the apocalypse. That means no Rick.
It also means you’ll get to know Mr Lee Everett, a former University of Georgia professor. He’s an original character created specifically for the video game, because let’s face it: hasn’t Rick been through enough? Now I won’t reveal too much, but let’s just say that Lee has some skeletons to empty out of his closet.
Along with Lee we have little Miss Clementine as our secondary protagonist. Clementine is an eight year old orphan from Atlanta, Georgia who saves Lee from a zombie. As thanks, Lee promises to take care of Clementine until they find her parents.
For those worried that this is a giant escort mission, I can assure you it isn’t. The inclusion of Clementine is to showcase the innocence that can exist in even the most dangerous of situations; you’re meant to experience the change in both Lee and Clementine by comparing them to one another. You’re meant to see that even in the face of overwhelming odds, we can ban together for good; that the most important thing in post-apocalyptia is humanity.
The Walking Dead is not your traditional zombie game, nor is it your traditional video game. So if your looking for a zombie shooter or a Dead Rising equivalent set to Kirkman’s universe, keep shopping. It is a point and click adventure set to a visually stunning stage that changes according to the decisions you make and the ties you keep. Each “stage” is set with items that Lee can interact with, by using the left analog, (based on XB360 and PS3 controls) to move and the right analog to “aim” your “reticle.” This reticle mimics the shape of a directional pad, allowing four areas for the face buttons to appear depending on the type of interaction Lee can complete with the specific object, person or zombie.
This is how you play The Walking Dead, or rather how you interact with the story, propelling it ever forward. Certain areas require a dialog between Lee and one or multiple non-playable characters. At this point in the experience, you are given four response options each of which Lee will, (most of the time) reiterate verbatim to the other character. But be quick; each dialog comes with a timer to add that sense of desperation and life or death decision-making that comes with living with the dead.
Now while this element of gameplay is not unique to the virtual gaming scene, what is unique is the way it impacts your future conversations and stage set ups. NPC’s remember and take note of your conversational choices, effectively changing the relationship Lee has with that person until they go their separate ways. This is by far the most interesting aspect of the experience, in my opinion. Theoretically, it will create different playthrough’s for each and every individual, tailoring their experience to the choices they make in Lee’s shoes.
Ultimately, what the writers and developers at Telltale games wish to accomplish is to bring a fresh, yet familiar take to The Walking Dead universe. They want you to live through the controversial changes a man goes through during a zombie apocalypse. They want you to make the calls no one should have to make. To put you in split second situations that require decisive action, while laboring you with the heavy consequences that follow. And in that regard, I believe they are on their way to performing at expectation!
The Walking Dead is rated M for strong language, intense violence, and blood and gore. It’s a great experience for fans and newcomers alike, clocking in at roughly two hours. Players can choose between two game modes: Standard, which outlines interactive objects within Lee’s vicinity, as well as displaying consequences to Lee’s actions, and Minimal, which displays nothing outside of dialogue choices and face button interactions. The series will run for five episodes, to be released monthly at $4.99 a piece. A season pass is purchasable for the PS3 at $19.99, a must have for those looking to see it through to the end, as it saves you $5; PC and Mac owners can have the entire series for $24.99; XB360 owners are left with purchasing the series one episode at a time at 800 Microsoft Points at piece.
Look for the next episode, Starved for Help on May 30th.
What’s tougher than fighting zombies? Bowling against Team Nerdist of course! The cast and creator of AMC’s The Walking Dead take on the undefeated Team Nerdist in Celebrity All Star Bowling. Only one team will survive, and the other will be slain on the lanes.
Team Walking Dead:
Robert Kirkman- Creator/Executive Prodcuer (Childs Play)
Steven Yeun — Glenn (Big Brothers, Big Sisters)
Lauren Cohan — Maggie (Ace of Hearts Dog Shelter)
Scott Wilson — Hershel (MPTF Community Care Fund)
Chris Hardwick – Founder
Dana Gould — The Dana Gould Hour Podcast
Emily Gordon — Indoor Kids
Kumail Nanjiani — Indoor Kids
Big thanks to John Ary from AintItCool.com for this video that was recorded at the Texas Frightmare Weekend.
Here are some of the highlights from the discussion panel featuring Norman Reedus, Chandler Riggs, Irone Singleton, Michael Rooker and Madison Lintz. The group talks about season 3, a potential death scene’s tone that was considered “way too dark” to film, how long they have to prepare for each episode and several other interesting things.